STRINGTABLE Ometaball
{
	Ometaball "Metaball Object";

	METABALLOBJECT_THRESHOLD		"Hull Value";
	METABALLOBJECT_SUBEDITOR		"Editor Subdivision";
	METABALLOBJECT_SUBRAY				"Render Subdivision";
	METABALLOBJECT_EXPONENTIAL	"Exponential Falloff";
}
