#ifndef OSPHERE_H__
#define OSPHERE_H__

enum
{
	PRIM_SPHERE_RAD						= 1110, // REAL     - Radius [>=0.0]
	PRIM_SPHERE_SUB						= 1111, // LONG     - Subdivision [>0]
	PRIM_SPHERE_TYPE					= 1112, // LONG     - Type [0:Standard; 1:Tetra; 2:Hexa; 3:Octa; 4:Icosa]
		PRIM_SPHERE_TYPE_STANDARD		= 0,
		PRIM_SPHERE_TYPE_TETRA			= 1,
		PRIM_SPHERE_TYPE_HEXA				= 2,
		PRIM_SPHERE_TYPE_OCTA				= 3,
		PRIM_SPHERE_TYPE_ICOSA			= 4,
		PRIM_SPHERE_TYPE_HEMISPHERE = 5,
	PRIM_SPHERE_PERFECT				= 1113 // BOOL		 - Keep Perfect Shape During Rendering
};

#endif	// OSPHERE_H__
